{"author_name":"Aaron San Filippo","cat":"LD #24","comments":[{"author_name":"","time":"August 24, 2012 11:47 am","epoch":1345826820,"text":"Yep, they are! Good luck with both!","spam":"N"}],"epoch":1345826640,"likes":0,"metadata":{"p_key":"54498","p_author":"Aaron San Filippo","p_authorkey":"12401","p_urlkey":"90204","p_title":"A shoehorn and lots of coffee","p_cat":"LD #24","p_event":"LD24","p_time":"1345826640","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"12401","us_name":"Aaron San Filippo","us_username":"aaronflippo","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hey all, this&#8217;ll be my 2ND LD &#8211; the first one was a &#8220;Flippfly&#8221; effort between myself and my brother Forest, which came at a perfect time after I quit my comfy game industry day job to go indie. We had a blast and made a game (Ant Command.)<\/p>\n <p>This time I&#8217;ll be doing the 48 hour compo, using Unity3D, Blender, probably a bit of Gimp, and\u00a0bfxr.net for sounds.<\/p>\n <p>I&#8217;m pretty determined to make some kind of game involving a Hexagon grid, simply because they&#8217;re fascinating to me, because I haven&#8217;t tried working with them yet, and because I tend to find more inspiration with some artificial constraints. We&#8217;ll see how that works out!<\/p>\n <p>I may toss my game in the Kongregate contest afterwards too. Actually, I wonder if they&#8217;re accepting Unity entries? Hmm&#8230;<br \/>\n Best of luck to everyone!<\/p>","time":"August 24th, 2012 11:44 am","title":"A shoehorn and lots of coffee"}