{"author_name":"AngelDE98","cat":"LD #24","comments":[],"epoch":1345827240,"likes":0,"metadata":{"p_key":"54488","p_author":"AngelDE98","p_authorkey":"11776","p_urlkey":"90194","p_title":"Engine (Codebase\/Basecode) update","p_cat":"LD #24","p_event":"LD24","p_time":"1345827240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11776","us_name":"AngelDE98","us_username":"angelde98","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Just a small status update for\u00a0https:\/\/dl.dropbox.com\/u\/74836805\/IGM2E.zip :<\/p>\n <p>&#8211; Bunched up some code here and there<\/p>\n <p>&#8211; Changed the way tiles (or entities on tile layers with the type argument set to entity) get loaded &#8211; Objects on object groups behave same .<\/p>\n <p>&#8211; Added an enemy base , the &#8220;Mob.java&#8221; , which is a modified entity which can walk, jump over obstacles or turn around if needed.<\/p>\n <p>&#8211; Added a tech-demo &#8220;Blob.java&#8221; as base NPC (currently does nothing). Also added two of them into the test level.<\/p>\n <p>This post was just to declare changes in the codebase \/ engine .<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/basecode\/\" rel=\"tag\">basecode<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/codebase\/\" rel=\"tag\">codebase<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/engine\/\" rel=\"tag\">engine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/igm2e\/\" rel=\"tag\">IGM2E<\/a><\/p>","time":"August 24th, 2012 11:54 am","title":"Engine (Codebase\/Basecode) update"}