{"author_name":"QualityCatGames","cat":"LD #37","comments":[],"epoch":1492254420,"likes":1,"metadata":{"p_key":"544","p_author":"QualityCatGames","p_authorkey":"91339","p_urlkey":"35390","p_title":"me.participation = undefined;","p_cat":"LD #37","p_event":"LD38","p_time":"1492254420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"91339","us_name":"QualityCatGames","us_username":"\/author\/qualitycatgames\/","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"text":"<p>So, in the last week, I went through two computer changes.<\/p>\n <p>My parents set-up their new computer, and the internet router.<\/p>\n <p>I went to my laptop, which in three days somehow was crashing all too often, and with the dreaded BSOD&#8230;<\/p>\n <p>I have fallen back to my old desktop as a desperate measure, and IDK if it can do a LD. I quit using it because it was over-heating often, and thus, shutting-down in the middle of me doing something&#8230;OFTEN&#8230;<\/p>\n <p>My desktop doesn&#8217;t have my github stuff set-up, and due to many events, my game library isn&#8217;t making the progress I&#8217;d like it to. My friend is debating whether he&#8217;d participate or not, and this would impact me participating solely as an artist as I did last time.<\/p>\n <p>I may participate for this round, or I may sit it out. If I participate, IDK if it&#8217;ll be as a lone wolf programmer\/artist, an artist, or just a programmer. What technologies I&#8217;d use is also open to debate. I&#8217;ve become very disillusioned to HTML5 (actually, that&#8217;s a lie, I was never super in to it to begin with, and in truth, I wanted to be a flash developer). There&#8217;s a lot it CAN&#8217;T do. There&#8217;s tons it WON&#8217;T do. There&#8217;s BUTT-TONNES of stuff I have to write or download the implementation of. (at expense of performance and code maintainability) My library is an example of a lot of hard work for the purpose of not having to FIGHT the HTML5 APIs just to make even a simple game. I tried to make it lightweight, but there&#8217;s only so much I can do to make that a reality. There&#8217;s a certain feature set I want it to have, and each feature at the smallest is a new function, but most are entire classes or collections of them. I also want it to be easy to use, and it&#8217;s currently not delivering there. I feel like I am spending more time fighting HTML5 and JavaScript than I am developing programs with it. I do even question if this is all worth it, or if I should just quit, or drop web support\/development and focus on Windows desktop exclusively. And even with the features of my library complete, I don&#8217;t want to be having to hand-code all the data and functions required to display graphics or re-play audio\/video. That means I&#8217;d also need and IDE and a full-fledged engine, both of which require all the more effort.<\/p>\n <p>*sigh* IDK what to do&#8230;\u00a0 want to improve as a programmer, as an artist, an animator, but I feel like HTML5 is weighing me down. For every project I want to make with it, I spend more time just making an idea POSSIBLE than I do in imagining or realizing it. That&#8217;s also in turn less time, energy, and motivation to improve on any of those skills, excluding programming, which I actually can&#8217;t do non-stop&#8230; Even when I take the time to plan-out how to do something, I spend exponentially more in actually doing it. Of most of that, it&#8217;s in stuff not directly related to the implementation, but required for it to work. And then when my implementation is complete, I spend probably HOURS leveraging it, because the data\/code format it uses should be written by a GUI-based and\/or automated tool, not directly by a human. There&#8217;s a lot I&#8217;d rather do, and would be able to do, if I didn&#8217;t have to focus on &#8220;what 20 steps do I need to take to do this in JS, when flash would have taken 2?&#8221; so much.<\/p>","time":"April 15th, 2017 6:07 am","title":"me.participation = undefined;"}