{"author_name":"Dietrich Epp","cat":"LD #24","comments":[],"epoch":1345844880,"likes":1,"metadata":{"p_key":"54283","p_author":"Dietrich Epp","p_authorkey":"7606","p_urlkey":"89987","p_title":"I\u2019m in, and I have music","p_cat":"LD #24","p_event":"LD24","p_time":"1345844880","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7606","us_name":"Dietrich Epp","us_username":"depp","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Okay, I&#8217;m in.  And I&#8217;m definitely going to have sound in my game this time.  I&#8217;ve added audio support to my framework (C\/C++) that works on Linux, OS X, and Windows.  I don&#8217;t have Vorbis decoding done yet, but that should be tractable, I hope.  Base code is available from the link below.<\/p>\n <p>Oh, and to warm up&#8230; I wrote a few tracks, to see if I could quickly put out short pieces of music.  The MP3s are available from the link below.  I spent about a half hour to an hour on each track, so they&#8217;re not much&#8230;<\/p>\n <p>Link: <a href=\"http:\/\/balin.moria.us\/ludumdare\/ld24\/\">Dietrich&#8217;s LD #24 Page<\/a><\/p>","time":"August 24th, 2012 4:48 pm","title":"I\u2019m in, and I have music"}