{"author_name":"Devenger","cat":"LD #24","comments":[],"epoch":1345868460,"likes":1,"metadata":{"p_key":"53919","p_author":"Devenger","p_authorkey":"2661","p_urlkey":"89622","p_title":"I have a tank. It drives.","p_cat":"LD #24","p_event":"LD24","p_time":"1345868460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2661","us_name":"Devenger","us_username":"devenger","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>After a bit of dithering about what to do, I&#8217;m making some sort of tank training game. The key component is the tank(s), so that&#8217;s what I&#8217;m working on first.<\/p>\n <p>It can drive to a given location. Its turret can rotate, but doesn&#8217;t shoot anything yet. Shooting can come later &#8211; next step will be making a &#8216;tank breeder&#8217;, that takes a bunch of tanks and pops out new tanks with mutated attributes (stuff like size, speed, turret shot size and rate of fire), preferably with some conflict between different attributes. The game will be about weeding out the tanks you don&#8217;t want using gruelling training courses. Muhahahah!<\/p>\n <p>Also, this is all in HaxePunk, because I didn&#8217;t realise HaxePunk existed 5 hours ago, and now I do, and it seems pretty shiny. Yay.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/24\/i-have-a-tank-it-drives\/250812-0715\/\" rel=\"attachment wp-att-161891\"><img class=\"alignnone size-full wp-image-161891\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/250812-0715.png\" alt=\"\" width=\"662\" height=\"552\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/250812-0715-300x250.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/250812-0715-550x458.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/250812-0715.png 662w\" sizes=\"(max-width: 662px) 100vw, 662px\" \/><\/a><\/p>","time":"August 24th, 2012 11:21 pm","title":"I have a tank. It drives."}