I’m out
So I’m pulling out before this gets hairy.
I’ve spent the last 12 hours trying to get this game going, but I’ve just run into brick wall after brick wall with no end in sight.
I wanted to get a fluid game going with some nice GLSL dynamic lighting and physics, but just starting at the lighting threw me off. I’ve done some GLSL lighting before, but everything I tried to do this time just had something wrong with it. The first problem was Slick not rendering it’s first loadded texture for some (still) unknown reason. Second problem being the point lighting (based off the mouse position) not lining up the the display area – so when the mouse was at 0,0 the light was at 0,0; but when the mouse was at 400,400, the light was at 800,600.
Once I hit this wall I just decided to crap what I had and start fresh so I could see where I went wrong with the lighting positions. That has just led me around in circles for the last 3 hours to the point where the light just isn’t rendering at all.
I’m going to keep working on this, and probably extend everything into a framework so I’m not pissing around with it all for the next LD – but I won’t be entering anything this time around unfortunately.
I think I need a drink.