{"author_name":"QualityCatGames","cat":"LD #36","comments":[],"epoch":1471076340,"likes":2,"metadata":{"p_key":"5300","p_author":"QualityCatGames","p_authorkey":"91339","p_urlkey":"40754","p_title":"maybe in\u2026","p_cat":"LD #36","p_event":"LD36","p_time":"1471076340","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"91339","us_name":"QualityCatGames","us_username":"\/author\/qualitycatgames\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Maybe gonna participate, but as of yet, not 100% sure.<\/p>\n <p>Gonna be bringing my HTML5 game library ( https:\/\/github.com\/Brian151\/UnNamed-html5-Game-Library ), again, with some new features currently being developed in derivative projects, or even entirely off to the side. Hopefully some bug fixes will also be implemented, because I&#8217;ve found some big ones.<\/p>\n <p>Using Paint Dot Net for graphics, it&#8217;s my image editor of preference.<\/p>\n <p>CreateJS may be utilized for some sprite-related stuff, mainly because the sprite classes in my library are presently very bad.<\/p>\n <p>There may or may not be a sound engine, and in any case, I don&#8217;t think I can do very much music or sfx composition.<\/p>\n <p>I may use a modified version of the following for my tilemap editing, assuming that it gets finished in time, and that I even use tilemaps:\u00a0 https:\/\/github.com\/Brian151\/spongebobzelda\/tree\/master\/utils\/SBZBuilder (One of the snags my previous\/first LD hit was that tilemaps are a pain to manually edit.) Before I get complaints or something about this : purely the code parts of the application will be copied, SBLK assets\/refs will be purged<\/p>\n <p>Anyways, I still am not guaranteeing I will participate in this. IRL has me very busy, and I&#8217;m working quite extensively on my many other projects right now.<\/p>\n <p>Follow-up post will be made after I&#8217;ve confirmed whether or not I shall participate or not.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 13th, 2016 3:19 am","title":"maybe in\u2026"}