{"author_name":"Mjiig","cat":"LD #24","comments":[],"epoch":1345967040,"likes":1,"metadata":{"p_key":"52746","p_author":"Mjiig","p_authorkey":"5877","p_urlkey":"88448","p_title":"Enemies and Art","p_cat":"LD #24","p_event":"LD24","p_time":"1345967040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5877","us_name":"Mjiig","us_username":"mjiig","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So, checking in an hour or two into the first day I now have enemies that path find towards my character (which took freaking ages, C is hard work&#8230;), and some rubbish programmer art. The worst thing about the programmer art is that it actually looks pretty awesome at 2000 times zoom, which of course no one ever sees&#8230; Anyway, now to add combat dynamics. Then finally the evolution code. Fun fun fun&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/enemies-and-art\/screenshot-from-2012-08-26-104109\/\" rel=\"attachment wp-att-169493\"><img class=\"size-medium wp-image-169493 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-from-2012-08-26-104109-300x278.png\" alt=\"\" width=\"300\" height=\"278\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-from-2012-08-26-104109-300x278.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-from-2012-08-26-104109-550x510.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screenshot-from-2012-08-26-104109.png 1002w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 26th, 2012 2:44 am","title":"Enemies and Art"}