Face to face with the deadly, deadly fish
Well, it’s getting somewhere. Woke up this morning at about 9, and started attempting to make some more interesting enemies. I now have enemies that will die if you touch their body, but will kill you if you touch their head.
We’re having a stare-down contest right now:
I’ve got a couple of hours to:
1) Get them moving around in even some cheesy way
2) Add the “power up” features (I’m going to make a separate pointer that you control with WASD, and as you eat creatures you gain ammo for some kind of fish projectile that you aim with that pointer… clownfish will give you more of these “fishy missiles” [what an evolutionary trait!], and goldfish will give you the ability to lock onto your nearest target. I don’t think this mechanic will be fun in practice now that I’ve had some time to sleep on it, but oh well!)
3) Get the fish resizing randomly
4) Add the logic such that you cannot eat fish that are larger than you, and vice versa
5) Add the “boss” creature (a giant killer whale!)
