Second day jam round up

Kind of lame in between all the “finished!” posts, but our jam project is still in full swing. Current features:

  • Randomly generated theoretically infinite terrain with houses that have door openings, shelves and tables.
  • Being able to log on to the server and seeing other players move around, fully animated.
  • Mouse based A* pathfinding mouse movement.
  • Auto dirt to grass tile transitions.

Note the depressing lack of gameplay features. I’m pretty sure at this point we overshot and we’re not going to make it in time. Oh well, lesson learned if it’s so, I guess! Still the fact that we managed to get this much done in a server/client architecture in two days is impressive.

Now for an art dump.

And last but not least, today’s dinner:

Tags: food, multiplayer, progress