{"author_name":"Oli Radlett","cat":"LD #36","comments":[],"epoch":1471702020,"likes":1,"metadata":{"p_key":"5195","p_author":"Oli Radlett","p_authorkey":"0","p_urlkey":"40650","p_title":"Procedurally Generated Mountain Range and Stars","p_cat":"LD #36","p_event":"LD36","p_time":"1471702020","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Here is the link to the source for my\u00a0procedurally generated mountains program that I posted about a few days ago. It is coded in Java and uses LibGDX to render onto the screen. There are still a couple of bugs that I&#8217;m going to try to get round to fixing but it still works most of the time.<\/p>\n <p><a href=\"https:\/\/github.com\/OliEpic\/Procedural-Mountains\">https:\/\/github.com\/OliEpic\/Procedural-Mountains<\/a><\/p>\n <p>Feel free to use it in any of your games.<\/p>\n <p><img class=\"alignnone wp-image-568457\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/mountains3-300x169.png\" alt=\"Mountains\" width=\"524\" height=\"295\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/mountains3-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/mountains3-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/mountains3-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/mountains3.png 1366w\" sizes=\"(max-width: 524px) 100vw, 524px\" \/><\/p>","time":"August 20th, 2016 9:07 am","title":"Procedurally Generated Mountain Range and Stars"}