{"author_name":"SiENcE","cat":"LD #24","comments":[{"author_name":"juaxix","time":"September 2, 2012 12:12 pm","epoch":1346605920,"text":"I think this a win, it is a question of which way are you celebrating it, if it is creating a post-comp version as you suggested to me, double win <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n congrats","spam":"N"}],"epoch":1346238900,"likes":3,"metadata":{"p_key":"51636","p_author":"SiENcE","p_authorkey":"10298","p_urlkey":"87331","p_title":"Tower of Evolution \u2013 LD24 Wrap up","p_cat":"LD #24","p_event":"LD24","p_time":"1346238900","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"10298","us_name":"SiENcE","us_username":"sience","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<div id=\"attachment_178982\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-178982 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Beware.png\" alt=\"Beware the spikes\" width=\"640\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Beware-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Beware-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Beware.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><p class=\"wp-caption-text\">Beware the spikes<\/p><\/div>\n <p style=\"text-align: center\">play &amp; rate the game:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10298\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10298<\/a><\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>Nearly everything. MelonJS was just wonderful. Some limitations but i got around it. I had no javascript experience before, but i know java and lua very well. So no problem (debugging javascript is still a pain). The game idea evolved during development :). I started with some gfx and made a small level in Tiled. Than i started coding the jump&amp;run mechanic. I did some colored tiles but later i switched to Black&amp;White. Why? It was a harder task to use only 2 colors and i run out of time to create a colored palette. I had some problems filling all 18floor but some friends playtested an early alpha of the game and told me what i can do better (thx to hagish &amp; ghoulsblade).<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>No so much.<\/p>\n <ol>\n <li>Hitboxes where not optimal<\/li>\n <li>the contrast and quality of your monitor\/lcd decides whether\u00a0you see the spikes or not<\/li>\n <li>i don&#8217;t like the name of the game<\/li>\n <\/ol>\n <p>Thats all :-).<\/p>\n <p>I calculated 37 working hours (out of 48h) but in the end i only spend 26h on the game.<\/p>\n <p><strong>Used Tools:<\/strong><\/p>\n <ul>\n <li>MelonJS (javascript game framework)<\/li>\n <li>Tiled (Tile Editor)<\/li>\n <li>Chrome (for debugging)<\/li>\n <li>Notepad++ (Script Editor)<\/li>\n <li>Paint .NET<\/li>\n <li>Irfanview (Screenshots)<\/li>\n <li>sfxr (Soundeffects)<\/li>\n <li>Audacity (Sound Editor)<\/li>\n <li>GarageBand (iPad) for the music<\/li>\n <li>WinSCP (for upload to our server)<\/li>\n <li>Total Commander (without this tool i&#8217;m off)<\/li>\n <\/ul>\n <p>cheers<\/p>\n <p>SiENcE<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/javascript\/\" rel=\"tag\">javascript<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/melonjs\/\" rel=\"tag\">MelonJS<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/schattenkind-net\/\" rel=\"tag\">schattenkind.net<\/a><\/p>","time":"August 29th, 2012 6:15 am","title":"Tower of Evolution \u2013 LD24 Wrap up"}