{"author_name":"tybantarnusa","cat":"LD #36","comments":[],"epoch":1471859520,"likes":2,"metadata":{"p_key":"5149","p_author":"tybantarnusa","p_authorkey":"92485","p_urlkey":"40604","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1471859520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"92485","us_name":"tybantarnusa","us_username":"tyb_antarnusa","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>This is my second attempt doing Ludum Dare. I learned a lot from my first LD, I hope I can apply what I learned before for Ludum Dare 36.<\/p>\n <p>The tools I will use:<br \/>\n <strong>Engine:<\/strong> libGDX (or maybe GameMaker but I haven&#8217;t learned it).<br \/>\n <strong>Art:\u00a0<\/strong>Aseprite (if I go pixel), InkScape (if I go vector).<br \/>\n <strong>SFX:<\/strong> LabChirp<br \/>\n <strong>Music:<\/strong> still not quite sure if I will make it by myself or generate it procedurally, but if I will make it, I will use sunvox.<\/p>\n <p>I&#8217;m still not quite sure what I will use until the theme decided. I think it&#8217;s the time to play around with those tools so I can be more prepared. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 22nd, 2016 4:52 am","title":"I\u2019m in!"}