{"author_name":"FurtherForm","cat":"LD #36","comments":[],"epoch":1471867860,"likes":0,"metadata":{"p_key":"5145","p_author":"FurtherForm","p_authorkey":"41223","p_urlkey":"40600","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1471867860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41223","us_name":"FurtherForm","us_username":"furtherform","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Getting all excited by browsing the themes. New sleeping bag awaits, and there is\u00a0enough nuts and beverages to last throughout the weekend.<br \/>\n Facing the dare with\u00a0familiar toolset:<\/p>\n <p><strong>Engine:<\/strong> Unity<br \/>\n <strong>Art:<\/strong> Photoshop, Blender<br \/>\n <strong>Audio:<\/strong>\u00a0Bfxr, some procedural generator, GarageBand and Audacity.<\/p>\n <p>What I want to do:<\/p>\n <ul>\n <li>Use Blender to Mecanim workflow and animation scripting.<\/li>\n <li>Focus on levels and atmosphere.<\/li>\n <\/ul>\n <p>Would be fun to do something tile-based as I haven&#8217;t coded anything like that before. Or something with a herd behaviours. Better find a good tutorial or few to avoid spending too much on the basics.<\/p>\n <p>Likely It&#8217;ll look flat low-poly 3D with cornucopia of\u00a0particles. So many ideas, can&#8217;t wait!<\/p>","time":"August 22nd, 2016 7:11 am","title":"I\u2019m in!"}