{"author_name":"DJ_Link","cat":"October Challenge 2012","comments":[],"epoch":1348852020,"likes":2,"metadata":{"p_key":"51361","p_author":"DJ_Link","p_authorkey":"507632","p_urlkey":"87054","p_title":"Puwang \u2013 a 5 day work","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1348852020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"507632","us_name":"DJ_Link","us_username":"DJ_Link","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi, how&#8217;s everyone doing?<\/p>\n <p>I don&#8217;t know it this could be considered to the October Challenge since I started work on this some days before but here&#8217;s the post any way.<\/p>\n <p>This was a different week for me. It&#8217;s been a long time that I had the chance to work on a small prototype or a 48H competition because of my other work so I decided to stop for a couple of days and do something else.<\/p>\n <p>Also my cat&#8217;s been quite sick, and between the Vet and taking care of him, working on a fun project gave me more time do everything.<\/p>\n <p>Since I love shump games I decided to do one. The idea is simple, you are in a arena with your ship and you just blast enemies away.<\/p>\n <p>Initially I worked around 6-8hours on this back in August but had to drop it because of some much other work I had, so it wasn&#8217;t until this monday I grabbed it again.<\/p>\n <p>I decided to make the game for iOS because it&#8217;s easier to make prototypes there and I can carry them around everywhere, playing them, to see if they are any good.<\/p>\n <p>Actually the first 8 hours where quite productive and this is what I had after that time:<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?feature=player_embedded&amp;v=sfxpNnfoZQI\">http:\/\/www.youtube.com\/watch?feature=player_embedded&amp;v=sfxpNnfoZQI<\/a><\/p>\n <p>So during these past 5 days I polished it a little, grabbed myself a notepad and hand-drawn everything. It&#8217;s not much artistic, but I&#8217;m not a designer.<br \/>\n Had a few problems with iOS 6 due to some deprecated stuff but in the end it all fall into place.<br \/>\n Also some tweaks performance-wise on the Engine where made since with a lot of stuff on screen things can get out of control pretty easily specially on these portable devices.<\/p>\n <p>iPhone 5 just came out and I even took the time to add support for those extra pixels, actually I just increased the viewport, no scaling.<\/p>\n <p>I probably named it poorly but it&#8217;s <strong>Puwang<\/strong>.<\/p>\n <p><a href=\"http:\/\/www.david-amador.com\/wp-content\/uploads\/2012\/09\/puwang2.png\"><img class=\"alignnone size-medium wp-image-2024\" src=\"http:\/\/www.david-amador.com\/wp-content\/uploads\/2012\/09\/puwang2-300x200.png\" alt=\"\" width=\"300\" height=\"200\" \/><\/a><br \/>\n <a href=\"http:\/\/www.david-amador.com\/wp-content\/uploads\/2012\/09\/puwang.png\"><img class=\"alignnone size-medium wp-image-2026\" src=\"http:\/\/www.david-amador.com\/wp-content\/uploads\/2012\/09\/puwang-300x200.png\" alt=\"\" width=\"300\" height=\"200\" \/><\/a><br \/>\n <a href=\"http:\/\/www.david-amador.com\/wp-content\/uploads\/2012\/09\/puwang_icon_screen.png\"><img class=\"alignnone size-medium wp-image-2025\" src=\"http:\/\/www.david-amador.com\/wp-content\/uploads\/2012\/09\/puwang_icon_screen-200x300.png\" alt=\"\" width=\"200\" height=\"300\" \/><\/a><\/p>\n <p>Also added some Leaderboards via Gamecenter and as I write this I&#8217;m starting to receive some feedback of the early beta builds I sent to a couple of testers. So ff people like it I intend to  release it on the App Store.<\/p>\n <p>If you want to participate in the beta test use this link: <a href=\"http:\/\/tflig.ht\/SRB5aP\">http:\/\/tflig.ht\/SRB5aP<\/a><\/p>","time":"September 28th, 2012 12:07 pm","title":"Puwang \u2013 a 5 day work"}