{"author_name":"Josh Riley","cat":"October Challenge 2012","comments":[],"epoch":1348884780,"likes":0,"metadata":{"p_key":"51353","p_author":"Josh Riley","p_authorkey":"502484","p_urlkey":"87046","p_title":"I\u2019m in\u2026.maybe\u2026.","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1348884780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>The thought of trying to monetize, even to a tiny degree seems like an awesome goal. I&#8217;ve spent the time since the August LD mostly working on my art skills, so I&#8217;ve improved enough with pixel art that my games might not make you vomit on sight anymore.<\/p>\n <p>However, since I&#8217;ve been working almost exclusively on improving in the art department, I really don&#8217;t have any ongoing projects. I&#8217;ve been wanting to give Unity a shot, since I&#8217;m only fluent in C#, and I don&#8217;t really like a few things in XNA. Since I&#8217;m thinking of trying totally new tools, and I don&#8217;t have anything in the works, it&#8217;s unlikely that I&#8217;ll even have a prototype for anything within a month. I&#8217;m definitely going to start moving down that path, and we&#8217;ll see what happens, October or not.<\/p>","time":"September 28th, 2012 9:13 pm","title":"I\u2019m in\u2026.maybe\u2026."}