{"author_name":"AndrewEkeren","cat":"October Challenge 2012","comments":[],"epoch":1349065800,"likes":0,"metadata":{"p_key":"51330","p_author":"AndrewEkeren","p_authorkey":"0","p_urlkey":"87023","p_title":"Trash Compactor Panic  \u2013  Update #1","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1349065800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Here&#8217;s the first idea I had. \u00a0I don&#8217;t think it&#8217;s great or necessarily has potential, and it might change, but here&#8217;s my design so far. \u00a0tldr; link to playable prototype\u00a0<a href=\"http:\/\/www.andrewekeren.com\/swf\/trashcompactorpanic.swf\">http:\/\/www.andrewekeren.com\/swf\/trashcompactorpanic.swf<\/a><\/p>\n <p><strong>Trash Compactor Panic<\/strong><\/p>\n <p><strong>Mechanics<\/strong>:<br \/>\n 1. The player can move left and right, as well as do a short jump.<br \/>\n 2. Garbage falls from the ceiling and settles where it lands.<br \/>\n 3. The player can jump on the garbage at any time.<br \/>\n 4. Garbage can crush the player, causing a game over.<br \/>\n 5. The bottom of the game space is a &#8220;grinder,&#8221; which slowly destroys garbage sitting on top of it.<br \/>\n 6. Pistons occasionally appear from the sides of the screen, and crush an entire row or column of garbage.<br \/>\n 7. Player can be crushed by pistons.<br \/>\n 8. Player can stand on top of the row piston.<br \/>\n 9. Difficulty increases over time, which increase the speed of the grinder, the drop rate of garbage, and the chance that a difficult drop pattern is chosen (more on this later.)<br \/>\n 10. &#8220;Solid garbage&#8221; act as platforms. Solid garbage does not drop, is not destroyed by pistons, and garbage can stack on top of it. Technically, solid garbage will drop just at a slower rate than regular garbage, but it will scroll at the same speed as the background to give the look of it not moving at all.<\/p>\n <p><strong>Progression<\/strong>:<br \/>\n Setup: Difficulty is set to the easiest mode, and the player is placed on top of a flat, two-layer deep pile of garbage positioned on top of the grinder.<br \/>\n A. One drop pattern is chosen at random.<br \/>\n B. The level spits out a row of the pattern at a time.<br \/>\n C. At the end of the pattern, a &#8220;reset&#8221; is called, which will crush the garbage below the player and spit out a row of garbage for the purpose of giving the player a flat playfield. A reset looks at the current state (garbage piles) and decides which blocks to drop based on what will give a flat playfield.<br \/>\n D. Difficulty is increased, and a new pattern in chosen.<br \/>\n E. At any point the player can be crushed by a piston, grinder, or garbage which immediately leads to game over.<\/p>\n <p>I&#8217;d like to think of this as an action puzzle game. I want to work on these mechanics and make them fun, but if they show some potential I think that power-ups could add greatly to the game. Drill hats and wall-jump boots are two ideas. Honestly after prototyping the patterns in Excel I don&#8217;t have much hope for this design. At the same time game design is new to me so I don&#8217;t know what a potentially good design looks like.<\/p>","time":"September 30th, 2012 11:30 pm","title":"Trash Compactor Panic  \u2013  Update #1"}