{"author_name":"dylanwolf","cat":"LD #36","comments":[],"epoch":1471925280,"likes":1,"metadata":{"p_key":"5118","p_author":"dylanwolf","p_authorkey":"20078","p_urlkey":"40573","p_title":"I\u2019m in (plus resources for Unity)","p_cat":"LD #36","p_event":"LD36","p_time":"1471925280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20078","us_name":"dylanwolf","us_username":"dylanwolf","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>I&#8217;m in, using Unity as usual. In addition, I&#8217;ve gradually been building a collection of one-off C# scripts that can be used for basic behaviors such as:<\/p>\n <ul>\n <li>camera scrolling\/locking<\/li>\n <li>visual effects (bouncing, etc.)<\/li>\n <li>basic logic for match-3 and 2D platforming<\/li>\n <li>helpers for sound effects<\/li>\n <li>UI helpers<\/li>\n <li>object pooling<\/li>\n <\/ul>\n <p>Per the compo rules, they&#8217;re open for anyone to use: <a href=\"https:\/\/bitbucket.org\/dylanwolf\/ludumdareresources\">https:\/\/bitbucket.org\/dylanwolf\/ludumdareresources<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"August 22nd, 2016 11:08 pm","title":"I\u2019m in (plus resources for Unity)"}