Butterflies in my Coding Stomach

Because programmers are like cows!

Okay, not really. Anyway, Gaeel‘s post showing how he voted in round one made me think about how I voted versus how other people might vote. How do you choose? Is it worth voting for more than one theme, really? This is my first Ludum Dare, so… I don’t actually know how each round even works — all I know is that there are many, many themes to pare down.

I kinda voted up things that sound actively inspiring, voted down things that I don’t feel like I want to deal with, and voted neutrally on things that I have no special feelings about one way or the other.

In other news, kinda nervous about doing this altogether. *murloc noise*

I only recently took programming back up again after some years of not touching it. I don’t think I can do anything web based and my computer is currently a Mac. On which I’ve really only been using Python. And I don’t know how to compile executables in it yet because I didn’t think about that until earlier today. I could see if I can get my old laptop running well enough to program in C on Windows, but I haven’t used C in forever. And to top if off, my game may end up being text based just from sheer lack of sufficient skills to do graphics.

Good thing I like adventures. *murloc chorus*

Comments

Madball
09. Dec 2012 · 12:36 UTC
Usually I just think how many possibilites does the theme gives and vote according to that: “+1” is many, “0” is average, “-1” is a little. Remember that you choose the theme not for yourself only, but for other Ludum Darers! (Who would follow this rule… *sigh*)

But this time was special. I made a binary tree and sorted all the themes by the above-written criterion. Lol.
09. Dec 2012 · 12:42 UTC
If you make your game on Python, and you provide the necessary libs to run it (if any), I’ll make sure I’ll play it.
frogmaster
09. Dec 2012 · 12:51 UTC
IMO, it is very important for themes to vary from the previous ones (alone, tiny world, escape, evolution…). That’s why i didn’t choose “trapped” and “quarantine”, although they are very good. “Outer space” and “ghost” don’t look like a well stated theme. I also don’t like “Salvage” and “Unstoppable”, not because they don’t give many possibilities, but because they are hard and it’s very likely that many games will look the same. My favourites are “Mirrors”, “End of the world” and “Guardian”. I think that they are tricky and fun :)
09. Dec 2012 · 13:43 UTC
Madball and frogmaster: Thanks for sharing your thoughts, guys. 😀