{"author_name":"dansludumdare","cat":"LD #25","comments":[],"epoch":1355169420,"likes":2,"metadata":{"p_key":"50790","p_author":"dansludumdare","p_authorkey":"10841","p_urlkey":"86483","p_title":"LD25 participation declaration","p_cat":"LD #25","p_event":"LD25","p_time":"1355169420","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10841","us_name":"dansludumdare","us_username":"dansludumdare","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;m in for LD 25. I&#8217;ll be using C++ and SFML.<\/p>\n <p>I made three promises after LD23 (my first LD) &#8212; things I would do before my next LD.<\/p>\n <p>1) Dan&#8217;s Tile Maker has been updated. Use it to procedurally generate <a href=\"http:\/\/ictmindtools.net\/gamemaker\/tutorials\/images\/platform1.gif\">these kinds of tiles<\/a>. Like an sfxr for tiles. See the LD23 game I made using it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=10841\">here<\/a>.<br \/>\n Windows precompiled <a href=\"http:\/\/dl.dropbox.com\/u\/67501358\/danstilemaker\/dansTileMakerWindows.zip\">here<\/a>.<br \/>\n Source <a href=\"http:\/\/dl.dropbox.com\/u\/67501358\/danstilemaker\/dansTileMakerSource.zip\">here<\/a>.<br \/>\n Blog post about it <a href=\"http:\/\/dansonlinepresence.wordpress.com\/2012\/04\/12\/dans-tile-maker\/\">here<\/a>.<\/p>\n <p>2) This might be a cop out, but check out the midi editor <a href=\"http:\/\/musescore.org\/\">MuseScore<\/a>.<\/p>\n <p>3) Dan&#8217;s Audio Lab. If you want to write your own instruments and procedural sound effects in C++.<br \/>\n Source <a href=\"http:\/\/dl.dropbox.com\/u\/67501358\/dansAudioLab.zip\">here<\/a>.<br \/>\n Blog post about it <a href=\"http:\/\/dansonlinepresence.wordpress.com\/2012\/11\/04\/dans-audio-lab\/\">here<\/a>.<br \/>\n Update: that same effort has evolved into <a href=\"https:\/\/github.com\/dansgithubuser\/dlal\">this<\/a>.<\/p>\n <p>A few things I learned from my first LD that you might like to know, in order to reach a wider audience:<\/p>\n <p>-The thumbnail picture of your game is worth thinking about. The LD coolness system works well, but I still discriminated which games I played based on what the thumbnail image of the game looked like.<\/p>\n <p>-Games should be easy to get into:<br \/>\n a) Simple controls. They should be so simple you don&#8217;t even have to explain them. And make sure you explain them somewhere visible.<br \/>\n b) No walls of text. Maybe I&#8217;m biased, but I don&#8217;t think LDers want to see a (possibly well written) book. We&#8217;re looking for a unique gaming experience that makes its point and ends.<\/p>\n <p>-No installers. I&#8217;m not going to bother. I know you don&#8217;t want to screw up my computer, but _installers screw up computers_.<\/p>\n <p>-No XNA runtime. I&#8217;m hoping (for you XNAers) there&#8217;s a way in XNA to avoid requiring this. Because I&#8217;m not going to install the XNA runtime. I think Unity requires something as well, a Unity Web Player or something. Not going to happen.<\/p>","time":"December 10th, 2012 2:57 pm","title":"LD25 participation declaration"}