{"author_name":"SmallDeadGuy","cat":"LD #25","comments":[],"epoch":1355216520,"likes":0,"metadata":{"p_key":"50753","p_author":"SmallDeadGuy","p_authorkey":"507515","p_urlkey":"86446","p_title":"I\u2019m in!","p_cat":"LD #25","p_event":"LD25","p_time":"1355216520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507515","us_name":"SmallDeadGuy","us_username":"SmallDeadGuy","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Still using C# but this time I&#8217;m trying out MonoGame! Had a little play with it and the only problem I&#8217;ve really found is that semi-transparencies in pngs didn&#8217;t work. Turns out I needed premultiplied alphas. This is where my next tool change comes in! Using PixelFormer (http:\/\/www.qualibyte.com\/pixelformer\/) instead of GIMP (for the most part) will allow me to straight away export with premultiplied alphas and so far the editor seems perfect for my pixel art needs. Haven&#8217;t decided on music yet but I&#8217;ll probably do some magic combination of TS404, SFXR, and Musagi as per my usual. Visual Studio is my development environment and after game has been complete in Windows I shall be compiling for Linux.<\/p>\n <p>In terms of libraries, I&#8217;ve already stated the use of MonoGame. I&#8217;ll probably end up using a modified version of my A* and maze generation stuff at\u00a0https:\/\/github.com\/xSmallDeadGuyx\/C-AStar if required (e.g. RTS, top-down shooters etc). Probably gonna try for something less gutsy like a platformer, since my RTS at LD23 turned out absolutely HORRIBLY. The worst part is, that RTS was also part of a school project and I may have failed it \ud83d\ude1b<\/p>\n <p>Good Luck everyone, feel free to nick stuff from my github, and have fun!<\/p>","time":"December 11th, 2012 4:02 am","title":"I\u2019m in!"}