{"author_name":"horizonOffset","cat":"LD #25","comments":[],"epoch":1355247120,"likes":0,"metadata":{"p_key":"50725","p_author":"horizonOffset","p_authorkey":"507787","p_urlkey":"86418","p_title":"I\u2019m in. Yeah.","p_cat":"LD #25","p_event":"LD25","p_time":"1355247120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507787","us_name":"horizonOffset","us_username":"horizonOffset","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I`m in. Again.<\/p>\n <p>And here is my plan for the weekend:<\/p>\n <ul>\n <li>Get lost in the eternal\u00a0space<\/li>\n <li>Go through event horizon<\/li>\n <li>Stop existing<\/li>\n <li>Create a game<\/li>\n <li>Have fun<\/li>\n <\/ul>\n <p>Create a game&#8230; Don`t forget to create a game this time&#8230; This is probably the hardest part of my plan but its fun anyway!<br \/>\n Now I&#8217;m writing small framework in python for pygame wich can perform basic scene management, collisions, animations, e.t.c.<\/p>\n <p>UPD: Sorry for my broken english&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/eclipse\/\" rel=\"tag\">eclipse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a><\/p>","time":"December 11th, 2012 12:32 pm","title":"I\u2019m in. Yeah."}