I’m in.
I’m officially signing up for my 4th Ludum Dare. Once again I will be using my open source game engine, “The Frank Engine”. I have added a lot of new features that make it much faster to iterate on a prototype. I also added a deferred lighting system with shadow casting and normal maps which I plan on using. Not sure what I’m going to do about art, was thinking about taking photographs. I may try to use some ipad apps to make music if there is time. Probably just SFXR for sound. This time around I’m going to see Louis CK on Friday night so I may miss the first few hours of the comp but I don’t think it will be much of an issue. Plan is to keep it simple, get a prototype on Saturday with placeholder art, then art it up on Sunday and polish.
Previous Entries
- Spacescape (LD21) – Escape the spacestation before it destructs, featuring hand drawn art and vocal sounds.
- Light The Way (LD20) – Guide the creatures to safety with your light, featuring a cool lighting effect and simple art.
- Protractor (LD18) – A katamari shoot-em-up, featuring a dynamic ship construction system and abstract visuals.
My Tools
- The Frank Engine – Game Engine
- Microsoft Visual C++ Express 2010 – Dev Environment
- TortoiseSVN – Revision Tracking
- Box2D – 2D Physics Engine
- GIMP – Image Manipulation
- Audacity – Audio Editing
- SFXR – Sound Effect Generator
- CrazyBump – Texture Mapping
