{"author_name":"CoffeeOnimal","cat":"LD #25","comments":[{"author_name":"DavidErosa","time":"December 12, 2012 3:39 am","epoch":1355301540,"text":"What plugin are you using for the Spriter-Unity integration? Or are you &#8220;just&#8221; exporting the animations as png?","spam":"N"},{"author_name":"","time":"December 12, 2012 5:15 pm","epoch":1355350500,"text":"&#8220;Just&#8221; option. I&#8217;ve been looking into the SCML spec a bit and wanted to have some form of integration but ran out of time.","spam":"N"}],"epoch":1355296980,"likes":0,"metadata":{"p_key":"50677","p_author":"CoffeeOnimal","p_authorkey":"1643","p_urlkey":"86370","p_title":"The I\u2019m In Post","p_cat":"LD #25","p_event":"LD25","p_time":"1355296980","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"1643","us_name":"CoffeeOnimal","us_username":"coffeeonimal","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Here&#8217;s my post for this round.<\/p>\n <p>This is an Odd Numbered LD so I have a chance of finishing. It&#8217;s like the Trek curse or something.<\/p>\n <p>Here&#8217;s my list of tools, for those that care about such things.<\/p>\n <ul>\n <li>Unity 3D. #24 was my first time trying to use Unity, and it didn&#8217;t go as smooth as expected. I&#8217;ve spent the last four months really working with it though.<\/li>\n <li>NGUI and iTween. Just for timesaving.<\/li>\n <li><a title=\"Skeletor\" href=\"https:\/\/dl.dropbox.com\/u\/9021693\/Skeletor.unitypackage\" target=\"_blank\">Skeletor<\/a>. <del datetime=\"2012-12-14T15:46:00+00:00\">I don&#8217;t have a link up to this one yet, I&#8217;ll be putting it up somewhere soon tho.<\/del> This is my custom skeleton\/framework for Unity. Includes a few handy time saving shortcuts, but I&#8217;m still working on bits and pieces of it. This was my big goal for this round, to have this in place BEFORE it all starts. Two days left, right?\n <p>NOTE: Skeletor is not really usable by anyone, nor is it particularly ground breaking or anything. It basically contains some code snippets that I&#8217;ve distilled from various tutorials and am in the process of forming into something of a 2D framework (yeah, I know, I know..) What I&#8217;ve basically got in there is a 2D sprite animator, a custom plane mesh generator, a timer, a really simple A* class and the beginings of a TileMap class. It&#8217;s all pretty Frankensteinish at this point, so I can&#8217;t recommend anyone really trying to do anything with it..<\/li>\n <li>Audacity, BFXR, Milky Tracker, various iPad apps for doing sound. Still a weak point, so we&#8217;ll leave it at that ;p<\/li>\n <li>SpriteSomething\/Photoshop.<\/li>\n <\/ul>\n <p>There it is. Timelapse might happen with Gawker. A chance that Spriter might make an appearance.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld25\/\" rel=\"tag\">ld25<\/a><\/p>","time":"December 12th, 2012 2:23 am","title":"The I\u2019m In Post"}