{"author_name":"Deril","cat":"LD #25","comments":[{"author_name":"","time":"December 13, 2012 4:15 am","epoch":1355390100,"text":"How did you find the Game Jam Survival Guide?  I considered it, but it seemed expensive for something so specific&#8230;","spam":"N"}],"epoch":1355387100,"likes":1,"metadata":{"p_key":"50560","p_author":"Deril","p_authorkey":"18333","p_urlkey":"86253","p_title":"Deril\u2019s rush preparation","p_cat":"LD #25","p_event":"LD25","p_time":"1355387100","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"18333","us_name":"Deril","us_username":"deril","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hi,<\/p>\n <p>I discovered this Game jam couple of days ago&#8230; and did not have much time to prepare.<\/p>\n <p>What I did &#8211; I skim\/read\u00a0&#8220;<a href=\"http:\/\/www.packtpub.com\/game-jam-survival-guide\/book?utm_source=mcfunkypants.com&amp;utm_medium=blog&amp;utm_content=blog&amp;utm_campaign=mdb_009867\" target=\"_blank\">The Game Jam Survival Guide<\/a>&#8220;! \u00a0 It is a good read! \u00a0(but too\u00a0expensive\u00a0IMHO&#8230; )<\/p>\n <p>So&#8230; I will not be able to\u00a0prepare\u00a0asset library, sound library, or game idea library&#8230; I will not even have 48 hours&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n But it is ok! It will only help focus on other fun stuff!<\/p>\n <p>What I do want to\u00a0prepare well before the start &#8211;\u00a0is my project starting point. I will be using\u00a0prototype\u00a0of <a href=\"https:\/\/github.com\/MindScriptAct\/mvcExpress-framework\/tree\/mvcExpress-live-prototype2\" target=\"_blank\">mvcExpress LIVE<\/a>.<br \/>\n (Basically it is MVC framework on adrenaline&#8230;. it has game loop tools build in, and will have self testing capabilities&#8230;)<\/p>\n <p>With it I will put couple of statements under test:<\/p>\n <ol>\n <li>&#8220;Quick code and \u00a0poor OOP is usually better\u00a0approach\u00a0to reach the finish line in game jam.&#8221;<\/li>\n <li>&#8220;MVC is not good for games packed with rapid action.&#8221;<\/li>\n <li>&#8220;You don&#8217;t have much room for test driven development while rush coding&#8230;&#8221;<\/li>\n <\/ol>\n <p>mvcExpress LIVE framework is designed to disprove those statements, and of course &#8211; the fact that I am an author of framework will help a lot&#8230;<\/p>\n <p>I think&#8230; good framework\u00a0actually\u00a0will save time because structure, linking, and architecture is clear for you, and managed by framework. (and mvcExpress has smallest\u00a0boilerplate\u00a0code overhead, compared with other AS3 frameworks.) Ok&#8230; MVC is not good for games with game loop&#8230; but mvcExpress LIVE is not strict MVC framework and it \u00a0has solutions for this problem. (I also hope I will\u00a0manage\u00a0to add framework level testing features today&#8230;)<\/p>\n <p>&nbsp;<\/p>\n <p>I will tell you how it will go.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld25\/\" rel=\"tag\">ld25<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mvcexpress\/\" rel=\"tag\">mvcExpress<\/a><\/p>","time":"December 13th, 2012 3:25 am","title":"Deril\u2019s rush preparation"}