{"author_name":"h.attila","cat":"LD #25","comments":[],"epoch":1355431920,"likes":0,"metadata":{"p_key":"50488","p_author":"h.attila","p_authorkey":"8403","p_urlkey":"86181","p_title":"I\u2019m in for the 3rd time","p_cat":"LD #25","p_event":"LD25","p_time":"1355431920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8403","us_name":"h.attila","us_username":"h-attila","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hello Everyone!<\/p>\n <p>This will be my 3rd shot at the 48 hour compo.<br \/>\n My only goal is to be able to make a better game than I did the last 2 times.<\/p>\n <p>Tools I will be using:<\/p>\n <ul>\n <li>XNA with C# in Visual Studio 2010<\/li>\n <li>Paint for basic pixel art, Paint.NET for more advanced raster graphics, Inkscape if I decide to use vector graphics<\/li>\n <li>Bfxr for sound effects<\/li>\n <li>Renoise for music if I have the time (I never do)<\/li>\n <\/ul>\n <p>This time I decided against using a base code, I&#8217;ll build everything from the ground up. I hope it works out alright.<\/p>\n <p>Anyway, I wish you all the very best with your game making endeavors and I hope we won&#8217;t be wiped out in the looming apocalypse, so we can do this again next year.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld25\/\" rel=\"tag\">ld25<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"December 13th, 2012 3:52 pm","title":"I\u2019m in for the 3rd time"}