Vortex Defender- dev #4

Hello!… And yeah, I overslept again. And like I promised, you can play something, I refer to it later. (While writing this post I found a error in the prototype, that is why I am even more late updating the progress)

Update

First of all, I still didn’t complete the touhou effect of enemy patterns, never done this before, and thinking about it its giving the headaches. I’ll try to solve the problem later, maybe I need a new strategy. Thinking like this, I finished the missile attacks and the bomb special attacks.

VortexSomething #15VortexSomething #16

In the first image its shown the missiles, the red circle around the player its it range, that grows as long as the player press the left mouse button, releasing it, it fires the guided missiles to the targets that were within the range. The image to the right, it the bomb example, when pressing right mouse button it creates a field, that grows, when enemies touch it, every enemy is destroyed.

Yeah, as you have seen, there’s a simple enemy pattern generator, but not the one I wanted, yet.

Concept++

I’m going to talk about this when I have something more concrete on the enemy pattern generator like touhou.

Ah! About my idea, that a friend kinda influenced to have (referred in last post), is about levels. I’ll explain instead of image. When the player finishes the current wave of enemies, he is teleported… no, he travels to the inner ring of the vortex, having there a new set of waves of enemies. Maybe I won’t implement on Ludum Dare 31, but I’ll definitely make it later.

I’ll share more insides (I have 2 more, and it need images to explain) in the next post, when I figure how to make “touhou” enemy patterns.

Next Steps

  • “touhou” effect concept (this probably will take a while…)
  • Start some sketches on the art, to amuse myself a little.

Some Final Words (and site of the executable)

I ended up calling the game Vortex Defender… the same name in the first post, I’m not really inspired to a better name, but the this name says everything about the game.

Link to site: http://r3igzyr.itch.io/vortex-defender

About the game, it has no GUI, no point system, no screens, and no Game Over… I just like to you play test the game mechanics and give feedback. Use the comments below, and thanks for playing.