{"author_name":"AngelDE98","cat":"LD #25","comments":[],"epoch":1355497860,"likes":0,"metadata":{"p_key":"50343","p_author":"AngelDE98","p_authorkey":"11776","p_urlkey":"86031","p_title":"I\u2019m in (maybe)","p_cat":"LD #25","p_event":"LD25","p_time":"1355497860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11776","us_name":"AngelDE98","us_username":"angelde98","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;m back&#8230; yeah, maybe. &#8220;Authorization pendingz&#8221; &#8211; Patrik (the co-founder of fourbytes) must approve that I can participate and not work on our game. Looong story&#8230;<\/p>\n <p>Yeah, my last 2 times were just fails \ud83d\ude09 Everyone does them. But I have learned from them.<\/p>\n <p>I will code on Ubuntu this time, not on Windows 7. Gimp will still be by my side, but I do not know if SFXR and my other music creating tools will. Eclipse, my favourite Java IDE (and only one) is somewhat buggy (still), but &#8220;no problem&#8221; about that one. IGM2E is on GitHub ( https:\/\/github.com\/AngelDE98\/IGM2E ) but needs tweeks.\u00a0Hopefully it will end better this time.. \ud83d\ude09<\/p>","time":"December 14th, 2012 10:11 am","title":"I\u2019m in (maybe)"}