It’s almost here!

All of my team members have dropped out, so I’m switching back to the Compo.

To help me learn lua and Löve2D, I wrote another template for Zwoptex that exports animation sheets.

The last one I wrote was just sprite sheets without animation. That one allowed you to draw as many sprites from the sheet as you want. This one is a animation sheet. So you tell it which frames belong to which animation, and it can play them. But it only plays a single animation at a time.

I use lua’s require to load the exported animation sheet. I believe that lua caches that value, so if you create a bunch of animations from the same export it will only load it once. If that’s the case then I shouldn’t need a new method that takes an existing sheet. I should probably run some tests, but I doubt I’ll have enough animations in the game to worry about it.

I might not have any animations in the game. It feels wrong to type that, but considering my limited art supply, it’s probably better to not focus on animations. It’s a nice touch, not a critical feature.