I’m somewhat in!
I probably won’t have much time this weekend, but i may try to do something in 24h or whatever. So yeah, i’m in, but with a rather low chance of actually getting something submittable done in time. But it’ll at least get me to do something experimental again, which is the best part about Ludum Dare anyway.
Tools of choice:
– C# with Microsoft Visual Studio and either XNA, OpenTK or Script#
– Maybe Farseer/Box2D, if the game needs 2D physics effects
– Photoshop and ASEPRITE for graphics
– Audacity, bfxr/sfxr for sounds
– cgMusic for generating music, and Anvil Studio/Audacity for finetuning
I’m also using the same Base Code as last time, which mostly consists of all the basic functions like simple 2D animations, particles, scene layers and the landscape tile engine ripped from my last two entries, just to spare me from having to write exactly the same utility functions again.
Have fun, everyone!