{"author_name":"cobrajs","cat":"LD #25","comments":[],"epoch":1355517840,"likes":2,"metadata":{"p_key":"50172","p_author":"cobrajs","p_authorkey":"11192","p_urlkey":"85860","p_title":"In it for the third time\u2026","p_cat":"LD #25","p_event":"LD25","p_time":"1355517840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11192","us_name":"cobrajs","us_username":"cobrajs","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This is a fairly late &#8220;I&#8217;m in&#8221; post, but I&#8217;ve not really been able to prepare for this one like I have for the others. I just got a new laptop at the last minute, and I&#8217;ve spent too much time fixing some bugs getting Linux working just right on it.<\/p>\n <p>I&#8217;m going to attempt to use Haxe, which I&#8217;ve only just learned&#8230; but I&#8217;ve been messing around with it and it seems like it should get the job done.<\/p>\n <p><b> Code <\/b>: Haxe\/NME<br \/>\n <b> Code Bases <\/b>:<br \/>\n <a href=\"https:\/\/github.com\/cobrajs\/cobrahaxe\">Helper Libary<\/a> (which only really has an animation sheet thing that doesn&#8217;t work quite right&#8230; it was a last minute effort).<br \/>\n <a href=\"https:\/\/github.com\/cobrajs\/haxeart\">HaxeArt<\/a> (which is my attempt at making a pixel art editor with HaxeNME&#8230; I&#8217;ll be using it as reference)<br \/>\n <a href=\"https:\/\/github.com\/cobrajs\/flickblocks\">FlickBlocks<\/a> (my first game attempt in HaxeNME)<br \/>\n And my code from the last two LDs<br \/>\n <b> Editor <\/b>: Vim<br \/>\n <b> Art <\/b>: Grafx2, Inkscape, Gimp<br \/>\n <b> Sound <\/b>: Some sfxr thing, Audacity<br \/>\n <b> OS <\/b>: Arch Linux all the way<\/p>\n <p>Good luck everyone!!<\/p>","time":"December 14th, 2012 3:44 pm","title":"In it for the third time\u2026"}