{"author_name":"Milo","cat":"LD #25","comments":[],"epoch":1355521200,"likes":0,"metadata":{"p_key":"50118","p_author":"Milo","p_authorkey":"2934","p_urlkey":"85805","p_title":"A Ludum Dare Just in Time!","p_cat":"LD #25","p_event":"LD25","p_time":"1355521200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I haven&#8217;t had much luck developing recently, somewhat due to interruptions from homework\/not being very familiar with Java (C++ is my thing, you know?)\/sleeping. But thankfully, to that there&#8217;s a cure and it&#8217;s called the Ludum Dare! Trust me, I&#8217;ve tried it 5 times before, and it works unbelievably well. Although, on the flip side of that, it&#8217;s unlikely I&#8217;ll get any work done on my other game, which is an adaptation of the <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=2934\">this game<\/a>\u00a0I made a few months ago for Ludum Dare 23.<\/p>\n <p>In any case, this time around, I&#8217;m hoping to make a game which is awesome or weird or creative or\u00a0<em>(adjective other than &#8220;average&#8221; or &#8220;normal&#8221;)<\/em>. To do this, I intend to use Processing, GIMP, Garage Band, cfxr, and whatever else proves useful. Providing that my house doesn&#8217;t\/hasn&#8217;t already run out of food, this is going to be fun!<\/p>","time":"December 14th, 2012 4:40 pm","title":"A Ludum Dare Just in Time!"}