{"author_name":"Hinchy","cat":"LD #25","comments":[],"epoch":1355531520,"likes":0,"metadata":{"p_key":"49922","p_author":"Hinchy","p_authorkey":"1868","p_urlkey":"85608","p_title":"My Game Idea","p_cat":"LD #25","p_event":"LD25","p_time":"1355531520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1868","us_name":"Hinchy","us_username":"hinchy","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I came up with this idea before the competition, and have secretly been hoping that this would be the theme so I could put it into action.\u00a0The player takes the role of the villain in a generic, original Super Mario Bros.-styled game. In the setup for each stage, you can pan around the level and place a limited amount of enemies, platforms, and other objects from an inventory. Once you hit the &#8220;Start&#8221; button, the dopey, Mario-style platform hero appears at the left side of the stage, and runs through. He&#8217;d have very predictable AI &#8212; always jumping on enemies and flying a specific height from their heads, always slowing down before a pit, always leaping for powerup blocks, etc. It&#8217;s your job to set up the enemies and objects so he dies every time. If he runs out of lives, it&#8217;s Game Over, which means you win! (You&#8217;d have to kill him more than once so that you can&#8217;t just win with a random fluke.)<\/p>","time":"December 14th, 2012 7:32 pm","title":"My Game Idea"}