{"author_name":"Red Mike","cat":"LD #25","comments":[],"epoch":1355589420,"likes":3,"metadata":{"p_key":"49129","p_author":"Red Mike","p_authorkey":"14718","p_urlkey":"84805","p_title":"LD25 Progress Report #10","p_cat":"LD #25","p_event":"LD25","p_time":"1355589420","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"14718","us_name":"Red Mike","us_username":"red-mike","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Final bits of the interface added. Two two-part bars showing the state of the hero&#8217;s abilities, and one one-part bar, along with an associated LED, showing the state of the player&#8217;s ability to change junctions. Hopefully the programmer art isn&#8217;t too bad. This is also the first full-size picture I&#8217;ve added, and shows the actual screen-space the game will take, although of course the levels will be bigger as well.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/ld25-progress-report-10\/7-8\/\" rel=\"attachment wp-att-202723\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7-292x300.png\" alt=\"7\" width=\"292\" height=\"300\" class=\"alignnone size-medium wp-image-202723\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7-292x300.png 292w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7-550x564.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7.png 815w\" sizes=\"(max-width: 292px) 100vw, 292px\" \/><\/a><\/p>","time":"December 15th, 2012 11:37 am","title":"LD25 Progress Report #10"}