{"author_name":"zcmm","cat":"LD #25","comments":[],"epoch":1355605560,"likes":0,"metadata":{"p_key":"48882","p_author":"zcmm","p_authorkey":"508019","p_urlkey":"84558","p_title":"The story so far:","p_cat":"LD #25","p_event":"LD25","p_time":"1355605560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508019","us_name":"zcmm","us_username":"zcmm","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Cons:<\/p>\n <ul>\n <li>I&#8217;ve written a lot less code than I&#8217;d planned so far.<\/li>\n <li>SoundJS appears to need a lot more bootstrap code than I realized (I thought it was as simple to use as EaselJS and TweanJS).\u00a0 Hmmm, that&#8217;ll teach me to not try and use it before LD.\u00a0 I hope PreloadJS isn&#8217;t that bad as well.<\/li>\n <li>I don&#8217;t think I&#8217;m going to have enough time to fit a goat in my game<\/li>\n <\/ul>\n <p>Pros:<\/p>\n <ul>\n <li>I&#8217;ve got a lot more artwork done than I expected, and considering how long I&#8217;ve been drawing for I think it looks pretty good.<\/li>\n <li>My title screen is almost done (and animated).<\/li>\n <li>My model and view code is still very patchy, but the design is (mostly) planned and the implementation is quite simple.<\/li>\n <li>I may actually finish (maybe????)<\/li>\n <\/ul>\n <p>(a quick screen shot of the title screen and some code&#8230;)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/the-story-so-far-5\/screen01-43\/\" rel=\"attachment wp-att-204441\"><img class=\"alignnone size-medium wp-image-204441\" alt=\"screen01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen013-300x187.jpg\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen013-300x187.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen013-550x343.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 15th, 2012 4:06 pm","title":"The story so far:"}