{"author_name":"Anudin","cat":"LD #38","comments":[{"author_name":"Dege","time":"April 20, 2017 4:50 am","epoch":1492681800,"text":"Good luck mate! Can&#8217;t wait for the LD to start!<br \/>\n Serena","spam":"N"}],"epoch":1492679520,"likes":1,"metadata":{"p_key":"486","p_author":"Anudin","p_authorkey":"110934","p_urlkey":"35328","p_title":"I\u2019m in! Again!","p_cat":"LD #38","p_event":"LD38","p_time":"1492679520","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"110934","us_name":"Anudin","us_username":"\/author\/anudin\/","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"text":"<p>And for my second Ludum Dare there are some quite heavy changes to my workflow. In fact I haven&#8217;t even used the engine that I&#8217;ll work with &#8211; but it sure will work out eventually&#8230; Right? Right? (*quiet sobbing*).<\/p>\n <p>So again this time I&#8217;ll use another engine. I switch from the awesome LibGDX framework to the (hopefully) even more awesome Godot game engine. What&#8217;s the reason you might ask. Well see: developing with LibGDX feels really great to me. I like the programming centric development and I&#8217;m also pretty fluent in Java &#8211; so naturally this framework just works for me. At least that&#8217;s what I thought prior to my first Ludum Dare. Then I\u00a0tried to create a scene which was not tile based (hint: you better not do that with LibGDX &#8211; at least at the moment). I tried a few solutions: Overlap2D (abandoned project&#8230;), VisEditor (also abandoned atm&#8230;), Tiled and R.U.B.E.. Just none of them really worked or felt good to use. So I stood up and I yelled at the sky: &#8220;Why! Oh god why do you hate me!&#8221;. I ended up pretty much hard coding the coordinates of all my sprites which luckily were not too many to handle it and I swore to me to go out and find a solution which just works. And ideally one which has all tools neatly organised in a single window. That&#8217;s how after a long journey of comparing different engines I ended up with Godot which seems to pack alot of awesome features for 2D! I will learn it while developing my game for this Ludum Dare so I expect alot of chaos but it will hopefully turn out well. I wish everyone and especially the first timers the best of luck and I pray that one day we will have a great level editor for LibGDX.<\/p>\n <p>&nbsp;<\/p>\n <p>Have fun! Anudin out. &#8211; Anudin<\/p>","time":"April 20th, 2017 4:12 am","title":"I\u2019m in! Again!"}