{"author_name":"Crowbeak","cat":"LD #25","comments":[],"epoch":1355647980,"likes":0,"metadata":{"p_key":"48514","p_author":"Crowbeak","p_authorkey":"16689","p_urlkey":"84189","p_title":"Finish Line, HO!","p_cat":"LD #25","p_event":"LD25","p_time":"1355647980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16689","us_name":"Crowbeak","us_username":"crowbeak","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I have none of the technical skills that I see in spades in other people&#8217;s blog posts. I spent all afternoon yesterday setting up object classes that could do what I needed for my simulation.\u00a0But by Grabthar&#8217;s hammer, the simulation portion got done. The calculations do what they need to do.<\/p>\n <p>And although the simulation bits are not obviously connected to the theme, I believe that the gameplay is as essential as the story in connecting this game to the theme.<\/p>\n <p>I really just hope people play it all the way through. I&#8217;m afraid I&#8217;ll be the victim of TL:DP (too long; didn&#8217;t play).<\/p>\n <p>Regardless, this has been a great experience. \ud83d\ude00<\/p>\n <p>Viva la goats!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/status\/1goat\/\" rel=\"attachment wp-att-198059\"><img class=\"aligncenter size-full wp-image-198059\" alt=\"1goat\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/1goat.png\" width=\"70\" height=\"32\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"December 16th, 2012 3:53 am","title":"Finish Line, HO!"}