Postmortem of “You Are The Goatman”

The Theme Goat Badge
Hello all fellow ludum-darians, since I already finished my entry, it’s time to do a little recap of my achievements and difficulties during the making of this game.
The game is about a ancient monster that defends goats, however, to that he kills anyone that seems dangerous to his protected creatures. For that he is considered a villain between the human society. He spawns wherever goats are in danger, and right now is in a frozen tundra.
In the game you must run towards villagers to bump them to death, so they don’t do the same to your goats.
What went right:
- I knew how to fix most bugs
- I had the right tools
- I chose an idea that was seemingly doable in the period of time I had
- I slept well before beginning
What went wrong:
- I had so many different ideas for the game, but all impossible in the timeline
- I changed ideas about 4 times
- I wasted time reading random texts on the web when my brain was “hot” brainstorm-wise
Things to improve:
- Again, have a pre-made library for character movement, AI and graphic management.
- Projecting instead of doing everything as ideas pop from brain
That’s much it, and again I wish you all good luck, and may your fingers be swift!
Tags: postmortem