{"author_name":"PTSnoop","cat":"LD #25","comments":[],"epoch":1355689680,"likes":1,"metadata":{"p_key":"48123","p_author":"PTSnoop","p_authorkey":"11718","p_urlkey":"83788","p_title":"Bad news\u2026","p_cat":"LD #25","p_event":"LD25","p_time":"1355689680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11718","us_name":"PTSnoop","us_username":"\/author\/ptsnoop\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>In hindsight, maybe trying to make a game in just 24 hours wasn&#8217;t such a good idea.<\/p>\n <p>I now have the bare bones of something basically playable. A bit more code and it&#8217;ll be playable and ready for balancing and playtesting &#8211; but as is, it&#8217;s not something that I&#8217;d be happy putting in front of the public, even for a game jam entry. So the new plan is to finish off the game over Monday, take the full 48 hours over it, and release it as a Ludum Jam entry.<\/p>\n <p>The good news is, now I can spend a bit more time on polish. I can give the game a main menu, some sort of tutorial, maybe some sound effects, maybe even add other players. And it gives me time to figure out how on earth I&#8217;m going to include goats.<\/p>\n <p><img alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/mayanshot.png\" \/><\/p>","time":"December 16th, 2012 3:28 pm","title":"Bad news\u2026"}