{"author_name":"kyyninen","cat":"LD #36","comments":[],"epoch":1472242620,"likes":1,"metadata":{"p_key":"4776","p_author":"kyyninen","p_authorkey":"21389","p_urlkey":"40224","p_title":"I, also, am in.","p_cat":"LD #36","p_event":"LD36","p_time":"1472242620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"21389","us_name":"kyyninen","us_username":"kyyninen","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Wow, it&#8217;s been a couple of years since I did the last one. Since then I have made several small prototypes, been part of a handful\u00a0of game projects in varying states of incompletion, started studying game development in the local polytechnic university and, just a couple of days ago, getting a freelance job offer from an ad agency. Funny\u00a0how doing a game jam can take you places, huh?<\/p>\n <p>This week I made a game portfolio for myself and realized that I have not made a single 3D game. During summer I was a programmer in a Unity-based 2D-platformer, and this time I was planning to use my newfound experience in C#\u00a0to make a game with more&#8230;\u00a0<em>depth.<\/em><\/p>\n <p>&#8230;<\/p>\n <p>&#8230; I&#8217;ll get my coat.<\/p>\n <p>So. Unity for development, Photoshop for general graphics related tinkering, sfxr for sound effects, probably. I have practically zero experience in modeling so I&#8217;m definitely going to use a lot of sprites. Maybe I&#8217;ll just snap some pics of random household objects and call it a day.<\/p>\n <p>Good luck, everyone!<\/p>","time":"August 26th, 2016 3:17 pm","title":"I, also, am in."}