Stealth Slime is live
Dungeon Leaper was renamed Stealth Slime (because I ended up having some issues with the ‘leap’ code, and who heard of a leaping slime anyway) and has now been submitted. I suppose I should write something in the way of a postmortem, though I don’t know if anyone reads these blog entries.
This LD really hammered in the importance of knowing your tools before the theme is announced. I had the same issue last time to a lesser extent, so I should have been prepared, but deciding to enter again was a bit of a last-minute decision and I didn’t have time to learn the ins and outs of Canvas beforehand. To keep up the trend I’ll probably switch to Unity next time.
Also, I should probably plan on entering the jam rather than the combo straight away unless my idea goes well with an abstract art style, because my programmer art isn’t going to impress anyone. I think my music is decent, though!
It was pretty fun and I’m a little more pleased with my entry this time, so I’m glad I decided to participate again. See you next LD!
Tags: final, postmortem
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