Gobelin’s Dungeon – post mortem

Hi people.

It’s more easy for me to make a complete game than write a post en English, but I must do a post mortem.

So, It’s first time a really try to finish a game. Last time I had only one day and just had the time to finish the engine.

title
Good things append :

– Time

  • Friday night the gameplay was ok.
  • Saturday the engine was ok
  • Sunday was relax and graphics/polish.

So time was perfect and had time to sleep

scr1
– Graphics

I’m actually happy with my basic graphics. I never do this type of work, I usually use my minions designers :)

Some people here (ok, deepnight) motivate me to practice a make me believe a developer can actually draw correct things

palette
– Code :

Well I imagine making game all the week for work help me a little

I just had a problem trying to use a buffer system without use it never before and renounce when I see that doesn’t change nothing for this little game performance

Keep it simple and dirty code is the unique way to finish in time.

 

Bad things append too:


Theme

Well, finally a make a so original Dungeon Keeper like, like everybody :)

I keep with only 2 ideas, this one and another with classical games end boss where we control the boss. But there were too many different gameplay to code.
– Time.

My wife come back from week end to early :)

Without that my elfe had a blow and the mage some spell

I wanted to do some bigger/fun monsters too…

I doesn’t had time for using particules, light system etc, so I was a little disappointed to not use this for a realy nice polish

mage
– Music

Last biggest point is the sound music. Bfxr help me a little for sound, but I didn’t know how to do a correct music. So there is not…

I had a really good time doing thing I will try to participate again.

I just regret there is not gatherings here en Santiago de Chile (and south America) when I see so many in my country, en France.

Thanks everyone for playing and for your feedback!

 

You can test the game here : Gobelin’s Dungeon

Manest