Gobelin’s Dungeon – post mortem
Hi people.
It’s more easy for me to make a complete game than write a post en English, but I must do a post mortem.
So, It’s first time a really try to finish a game. Last time I had only one day and just had the time to finish the engine.
– Time
- Friday night the gameplay was ok.
- Saturday the engine was ok
- Sunday was relax and graphics/polish.
So time was perfect and had time to sleep
I’m actually happy with my basic graphics. I never do this type of work, I usually use my minions designers 
Some people here (ok, deepnight) motivate me to practice a make me believe a developer can actually draw correct things
Well I imagine making game all the week for work help me a little
I just had a problem trying to use a buffer system without use it never before and renounce when I see that doesn’t change nothing for this little game performance
Keep it simple and dirty code is the unique way to finish in time.
Bad things append too:
– Theme
Well, finally a make a so original Dungeon Keeper like, like everybody 
I keep with only 2 ideas, this one and another with classical games end boss where we control the boss. But there were too many different gameplay to code.
– Time.
My wife come back from week end to early 
Without that my elfe had a blow and the mage some spell
I wanted to do some bigger/fun monsters too…
I doesn’t had time for using particules, light system etc, so I was a little disappointed to not use this for a realy nice polish
Last biggest point is the sound music. Bfxr help me a little for sound, but I didn’t know how to do a correct music. So there is not…
I had a really good time doing thing I will try to participate again.
I just regret there is not gatherings here en Santiago de Chile (and south America) when I see so many in my country, en France.
Thanks everyone for playing and for your feedback!
You can test the game here : Gobelin’s Dungeon
Manest



