{"author_name":"cappelnord","cat":"LD #25","comments":[],"epoch":1355844060,"likes":2,"metadata":{"p_key":"47503","p_author":"cappelnord","p_authorkey":"7575","p_urlkey":"83168","p_title":"Dr. Spackolo Post-Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355844060","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7575","us_name":"cappelnord","us_username":"cappelnord","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This LD was a little bit of a failure for me!\u00a0I had no idea what to do with the theme. After some thinking I went with a dating simulator, which was a bad choice. A good dating sim need two things: Good writing and cute artwork.\u00a0As I&#8217;m not a native english speaker (and my english in general isn&#8217;t that brilliant) writing is really hard for me.\u00a0I also can&#8217;t draw. Period.<\/p>\n <p>I&#8217;m usually very motivated while coding, but most code was done in a couple of hours. This was actually good, because I could focus on content now, which I didn&#8217;t enjoy that much and after the end of the first day I realized that I couldn&#8217;t finish it in time with decent content. After some frustration and a couple of hours of non-LD related work I went back to at least finish it with the help of a\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Deus_ex_machina\">greek twist<\/a>.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7575\"><img class=\"aligncenter size-large wp-image-215521\" alt=\"7575-shot0\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7575-shot0-550x292.png\" width=\"550\" height=\"292\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7575-shot0-300x159.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7575-shot0-550x292.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/7575-shot0.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I never wrote much for a game and it was an\u00a0interesting\u00a0experience.<\/li>\n <li>HTML5 canvas &amp; JavaScript is very usable for game jams.<\/li>\n <li>It turned out to be quite meta.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>I did not like my own game, which is kind of frustrating.<\/li>\n <li>Horrible gameplay. It&#8217;s basically a bad interactive joke.<\/li>\n <li>I had trouble creating music for it (Now it&#8217;s <strong>very<\/strong> basic, I trashed a lot of other attempts).<\/li>\n <li>I need to get more practice in pixel art (or general in creating graphic assets).<\/li>\n <\/ul>\n <p>So, next time I&#8217;ll do a project that involves more coding, which should keep me motivated throughout the weekend. If you&#8217;re still interested and like bad humor give <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7575\">Dr. Spackolo<\/a> a try.<\/p>","time":"December 18th, 2012 10:21 am","title":"Dr. Spackolo Post-Mortem"}