{"author_name":"DustyStylus","cat":"LD #25","comments":[],"epoch":1355852760,"likes":0,"metadata":{"p_key":"47500","p_author":"DustyStylus","p_authorkey":"15902","p_urlkey":"83165","p_title":"Retrospective","p_cat":"LD #25","p_event":"LD25","p_time":"1355852760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15902","us_name":"DustyStylus","us_username":"dustystylus","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><em>Inquisitor&#8217;s Note: Under interrogation, the insurgent &#8220;dustystylus&#8221; was deemed to have screamed the following:<\/em><\/p>\n <p><strong>Original plans<\/strong><\/p>\n <p>When the topic was announced, I thought about some recent uprisings in the world where communications were monitored and thought about a game where you don&#8217;t know where the enemy is and have to decode their signals to find them.<\/p>\n <p>Aesthetically, I&#8217;m a fan of all things Russian, so I wanted to have a vaguely eastern look and feel the game. The name Victor Grozny is a play on Ivan Grozny, who we know in the west better as Ivan the Terrible.<\/p>\n <p><strong>What went right:-<\/strong><br \/>\n &#8211; <strong>Unity<\/strong>. This was my first time using Unity 3D and it turned out to be a great choice.<br \/>\n &#8211; <strong>Unity<\/strong>&#8230; let&#8217;s you get away with some <strong><em>atrocious<\/em><\/strong> coding and scripting hacks&#8230; which is exactly what you need when you&#8217;re under pressure to just get stuff <strong>working<\/strong>.<br \/>\n &#8211; Music. This is one of the bits of the 48hr game making process that I like the most. It&#8217;s nice to take a break from the code to play around with musical ideas, I find it refreshes the brain a little bit for when you head back into the code again.<br \/>\n &#8211; FX. Heehee, I was going to record my own voice for the radio chatter, but had an idea to translate English to Welsh and get Google Translate to &#8216;talk&#8217; it, and then record that back into Reaper, and then process it with various FX (pitch adjust and transistor distortion). They&#8217;re actually quoting from the Magna Carta about the rights of citizens not to be oppressed. ;o)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/18\/retrospective\/game_over-5\/\" rel=\"attachment wp-att-215636\"><img class=\"alignnone size-medium wp-image-215636\" alt=\"game_over\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/game_over1-300x191.jpg\" width=\"300\" height=\"191\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/game_over1-300x191.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/game_over1-550x351.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>What went wrong:-<br \/>\n <\/strong><\/p>\n <p>&#8211; Fun. Well, a lack of it really. Before posting my entry I asked a friend to take a look at it. &#8220;well, it&#8217;s not very fun&#8221; was the reply and he was right. I almost didn&#8217;t post my entry. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n &#8211; Controls. It was a terrible idea to have the game use click &amp; drag for the 4 knobs. You spend all the time looking at the knobs rather than the map display. It would&#8217;ve made more sense to have the mouse control XY and then use either keys or mouse-click-hold for the other controls. Make it feel more &#8216;interactive&#8217;.<br \/>\n &#8211; <strong>Unity<\/strong>. Well, let me elaborate. I had a panic on the Saturday morning&#8230; this was the first time I&#8217;d used Unity and was struggling a bit, so I closed Unity and opened up Eclipse with an idea to do a pixel-art game instead. After a couple of hours I went back to Unity again and decided to press ahead with it.\u00a0Definitely\u00a0made the right choice but I lost a few hours to that indecision on my part.<br \/>\n &#8211; Clash of art styles. The GFX for the Inquisitor, Insurgents and Buildings are pixel art&#8230; this is because it was going to be a LWJGL pixel art game (I thought it would save time). Didn&#8217;t have time to work on better replacements.<\/p>\n <p><strong>Conclusion<\/strong><\/p>\n <p>I still like the basic premise of the game and am thinking about developing a much more strategic version. I will\u00a0definitely\u00a0use Unity in future. However, I&#8217;m going to prepare some foundation LWJGL code so that I have the option to something pixel-art based if the mood so takes me. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Ooh, uploaded a Linux version as well, as you guys don&#8217;t have access to the webplayer<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=15902\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=15902<\/a><\/p>","time":"December 18th, 2012 12:46 pm","title":"Retrospective"}