{"author_name":"Chewynouget","cat":"LD #25","comments":[],"epoch":1355863020,"likes":0,"metadata":{"p_key":"47488","p_author":"Chewynouget","p_authorkey":"18361","p_urlkey":"83153","p_title":"Of course, a Post-Mortem.","p_cat":"LD #25","p_event":"LD25","p_time":"1355863020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18361","us_name":"Chewynouget","us_username":"chewynouget","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;ve been looking forward to this.<\/p>\n <p>So I have to list the stuff I did well, stuff I didn&#8217;t, And goals.<\/p>\n <p><strong>What I did well.<\/strong><br \/>\n -Made an actual game<br \/>\n I had been making games for a while before this, but I&#8217;ve always been kinda scared about releasing it. I decided to take part and I&#8217;m glad.<br \/>\n -Zombie AI!<br \/>\n I made my first AI! I&#8217;ve made stuff like moving platforms or goombas and what not but never something which thought for itself.<br \/>\n -I actually finished it.<br \/>\n It has a beginning, middle, and end.<\/p>\n <p><strong>What I didn&#8217;t Do well<\/strong><br \/>\n -Rushed<br \/>\n A lot of levels where made in quite a panicky state and I felt I could have tried harder.<br \/>\n -Buggy<br \/>\n Zombie AI is very buggy.<br \/>\n -Story<br \/>\n It ends very abruptly and doesn&#8217;t really touch on the theme. I had very little time on my hands and I felt I should get the mechanics down before anything.<br \/>\n -Game maker<br \/>\n Game maker isn&#8217;t a bad thing; It&#8217;s just I&#8217;m bored of it. I like programming when It can keep me interested and Not frustrated.<br \/>\n I originally planned to do it in AS3 and Flashpunk, But FlashDevelop kept crashing and time was scarce, so I resorted to Game maker.<\/p>\n <p>I had fun, And hope you did too. See you next time!<\/p>","time":"December 18th, 2012 3:37 pm","title":"Of course, a Post-Mortem."}