{"author_name":"RARoadkill","cat":"LD #25","comments":[],"epoch":1355880360,"likes":0,"metadata":{"p_key":"47471","p_author":"RARoadkill","p_authorkey":"13308","p_urlkey":"83136","p_title":"post-mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355880360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13308","us_name":"RARoadkill","us_username":"raroadkill","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So this was a fun one. I was not able to work on my game on Monday and all, also ended up only being able to work on it for a few hours on Sunday. I got a lot\u00a0further\u00a0than I thought I would and I am pretty happy with how it turned out.<\/p>\n <p>This was one of the themes I saw on the list that I did not want to do, so it took me awhile to come up with an idea I liked. I ended up with the stealth based 3d platformer mainly because I had never tried to do a stealth game before.<\/p>\n <p>What Went Right<\/p>\n <p>The Level Creation went well. Unity makes it easy for one man teams to make larger levels and get collision working<\/p>\n <p>Enemy patrols and detection- They are alittle jerky when turning around, but in all I like how the enemies move around. People seemed to understand right away that they needed to stay out of the red light in front of them<\/p>\n <p>The Camera- about half way through the day on Saturday I threw out my camera script and re-wrote it. Giving the player full control over the camera has its drawbacks but since you play as such a small character the player needed to be able to look up and around them to find their way around.<\/p>\n <p>What Went Wrong<\/p>\n <p>Player movement- This is the big one. I made my movement and camera together at first, so when I got rid of my camera my movement suffered for it. I was not able to redo it in time. Because of this the player moves too quickly at times and can be hard to control.<\/p>\n <p>The Map- Just play the game and you can see how this went wrong&#8230;.<\/p>\n <p>The Tutorial- I waited too long to do the tutorial and because of that it is not very good.<\/p>\n <p>&nbsp;<\/p>\n <p>What I wanted to add<\/p>\n <p>A real map<\/p>\n <p>In game dialog, some witty remarks from the bug bot and stuff<\/p>\n <p>better lighting, me and unity still don&#8217;t get along when it comes to light<\/p>\n <p>better controls<\/p>\n <p>More toys, I had lots of different gadgets I wanted the player to be able to use, but I never could add them in<\/p>\n <p>&nbsp;<\/p>\n <p>All in all I am happy with how far I got. Hopefully next time I will have my full team to help me<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 18th, 2012 8:26 pm","title":"post-mortem"}