{"author_name":"Luca Pavone!","cat":"LD #25","comments":[],"epoch":1355907120,"likes":0,"metadata":{"p_key":"47464","p_author":"Luca Pavone!","p_authorkey":"0","p_urlkey":"83128","p_title":"Breaking apart BREAK! \u2013 A Post Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355907120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well, I&#8217;ve thrown my entry into this December&#8217;s Ludum Dare, and I&#8217;ve come out happy and better for it!<br \/>\n Without further ado, let&#8217;s get to reflecting upon my entry in to this year&#8217;s jam.<\/p>\n <p><strong>The Good<\/strong><\/p>\n <ul>\n <li>The Gameplay Worked, and it was polished!<\/li>\n <li>The tileset looked pretty.<\/li>\n <li>I was able to write a grid-based movement system after scrapping a smooth-moving system that was proving to be incredibly troublesome when it came to sticking to walls. That recovery was what set me back on track.<\/li>\n <li>7 Levels + Start and End. Lots of variety.<\/li>\n <li>A musician friend of mine told me that the music I used was kick arse.<\/li>\n <li>I discovered that #&#8217;s are Line Breaks in Game Maker.<\/li>\n <\/ul>\n <p><strong>The Bad<\/strong><\/p>\n <ul>\n <li>My choice of sprites for the main character was poor.<\/li>\n <li>As was the choice of sprites for the guards.<\/li>\n <li>There should&#8217;ve been more enemy variety, or different types of Guard AI, even simple things like Left to Right\/Up to Down.<\/li>\n <li>A narrative written at 3 in the morning to accommodate the theme was probably <em>not<\/em> a good idea.<\/li>\n <li>I didn&#8217;t make much use of the crawl or lean mechanics in the later levels.<\/li>\n <li>In spite of the polish, there were some minor movement bugs I didn&#8217;t quite anticipate that other players picked out.<\/li>\n <\/ul>\n <p><strong>The Strange<\/strong><\/p>\n <ul>\n <li>The &#8216;goat of disapproval&#8217; makes no sense unless you&#8217;re paying attention to the narrative. (Spoiler, the main character is a Were-Goat\/Satyr\/<em>Something<\/em>)<\/li>\n <li>There was a bug that I fixed which disabled you from saving if where you came in was in the same place as the save point, on the X or Y axis. I had to change some things at the last minute to prevent this from occurring.<\/li>\n <li>There&#8217;s a -very- subtle bug with the cameras. You&#8217;d notice it in Room 4 (after the crawl room) &#8211; the Camera sight follows the camera perfectly, allowing it to see you around a corner sometimes. Whoops!<\/li>\n <\/ul>\n <p>That aside, I had a lot of fun! I&#8217;ll see you next time!<\/p>\n <p><em><strong>-Luca!<\/strong><\/em><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/break\/\" rel=\"tag\">BREAK!<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 19th, 2012 3:52 am","title":"Breaking apart BREAK! \u2013 A Post Mortem"}