{"author_name":"GFM","cat":"LD #25","comments":[],"epoch":1355918640,"likes":1,"metadata":{"p_key":"47457","p_author":"GFM","p_authorkey":"7375","p_urlkey":"83121","p_title":"Save the princess(?) \u2013 post mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355918640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7375\" rel=\"attachment wp-att-211253\"><img class=\"aligncenter size-medium wp-image-211253\" alt=\"save_the_pincess_ss1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/save_the_pincess_ss1-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/save_the_pincess_ss1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/save_the_pincess_ss1-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/save_the_pincess_ss1.jpg 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Once again, I finished a game! Okay, it&#8217;s lacking a lot of features&#8230; the story should be longer, the maps are ugly, a trap doesn&#8217;t work, there is no kinda of sound, people are again complaining about the combat&#8230; But, now I have something solid to expand!<\/p>\n <p>Looking back, I noticed that I had spent a lot of time. Since I really (I mean, REALLY) like to code, and usually think that any problem can be solved &#8220;if I just change this one line&#8230;&#8221;, I kept trying to make a &#8220;Multiple Autotiled Tilemap&#8221;, only to be able to draw this map:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/19\/save-the-princess-post-mortem\/bg_31\/\" rel=\"attachment wp-att-216132\"><img class=\"aligncenter size-medium wp-image-216132\" alt=\"bg_31\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/bg_31-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/bg_31-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/bg_31.png 320w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I easily lost three hour doing so&#8230; I could use three tilemaps, but it wouldn&#8217;t work with how I was managing the maps&#8230; Or I could have done it manually&#8230; Well, next time I&#8217;ll try not to be stuck on those problems&#8230; Another stupid thing that made me lose some time was this (incomplete) tileset:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/19\/save-the-princess-post-mortem\/pickletile\/\" rel=\"attachment wp-att-216133\"><img class=\"aligncenter size-full wp-image-216133\" alt=\"pickleTile\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/pickleTile.png\" width=\"256\" height=\"16\" \/><\/a><\/p>\n <p>It&#8217;s the first graphic I drew. But I didn&#8217;t like the fact that it was too repetitive, so I discarded that one and made a simpler one. If I had time, I would then enhance every tileset (and map). Well, I didn&#8217;t have&#8230;<\/p>\n <p>But, hey, I enjoyed the compo and didn&#8217;t only lost time. I really liked the sprites, and I was able to draw and animate them relatively fast. Pay extra attention to the boss. I drew that in aproximatelly one hour! And only needed few more time to animate. There&#8217;s that castle, though&#8230; I still think it&#8217;s missing a tower and some windows. I tried to detail it a lot&#8230; and kept trying to make it seem like a castle&#8230; That one was hard (and I&#8217;m not completely happy with the result&#8230;)!<\/p>\n <p>But the main aspect of the game is the story! After seeing the theme I tried to think on the most unique way to use it&#8230; a way that noone else would use (so far, I think I played 3 other games with similar ideas&#8230; xD). The name of the game, &#8220;Save the princess(?)&#8221;, try to point that things aren&#8217;t as they seem&#8230;Though the game is about saving a princess and you can indeed save her, you get a rank according to how you played and what your final decision was. I tried to make you play as a hero but later find out that you actually weren&#8217;t one (depending on how you played). I wanted to show that the &#8220;Evil King&#8221; isn&#8217;t quite evil, and killing his followers and himself would turn you into the villain<\/p>\n <p>I also though that this time I made a playable game&#8230; I tried to fix the problems from my last entry: there&#8217;s a kind of check point (though you respawn on the first map, you don&#8217;t have to redo anything), I recover the life before and after the boss battle, there&#8217;s a big (well, half the player&#8217;s size) graphic that shows what hit enemies&#8230; but people still found the combat problematic. I don&#8217;t know&#8230; perhaps the lack of knockback and sounds didn&#8217;t help&#8230; or&#8230; I simply don&#8217;t know!<\/p>\n <p>Anyway, I&#8217;m happy with how the game is overall. If I hadn&#8217;t spent so much time on stupid stuff (mainly, trying to fix things that didn&#8217;t need to exist), I would have an better polished game. Well, I&#8217;m making a post-compo version! I hope that one is playable. xD<\/p>\n <p>If you haven&#8217;t played my game, you can do so <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7375\">here<\/a>!<\/p>\n <p>Thanks for reading! =D<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 19th, 2012 7:04 am","title":"Save the princess(?) \u2013 post mortem"}