Evil Chopper Post Mortem
Evil Chopper is a 3D shoot’em up made with three.js/webgl.
What went right
- Knew my libraries and tools pretty well (three.js, soundmanager2, tiled). Three.js was a bit tricky to use during LD #24 since the abstraction leaks when you want to use dynamic scenes and especially lights.
- Productivity. I am getting used to this kind of challenge now since this is my fourth LD. The brain knows what to expect by now

- My music generator delivered. It was not the greates pieces of music in the world but when I was to tired to compose anything manually, it was a saver.
What went wrong
- Time management. I spent a lot of time on tweaking graphics settings when I should have focused more on level construction and gameplay. Also, the adaption to the theme(s) was a failure mainly due to this error.
- Sleep. I should have spent more time sleeping
Overall, I think that this LD was the most fun one so far 
Also, I joined the Jam because of schedule collisions. I worked alone and almost behaved like it was the 48 hour compo, but I admit that I stole some code from my previous projects to accelerate ๐