IWKTP : Post – mortem or how i started to fight demotivation

So here it is, i wanted to have a few reviews before writing anything.
link to the game : http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16143

( Warning : the two next lines contain spoiler about Braid )

SCREEN_1

The guideline
First of all, i did not like this theme, that i thought was probably too basic. I just sticked to the concept of the villain’s feeling about the outer world and putted it into a survival game i had the idea a week before. I choosed to focus on the loneliness of the villain and his destructive response, and made it in a survival game where you shoot heroes trying to get your princesses, like an action game based on Braid’s storyline.

\/  No more Braid spoiler down there  \/

How it happenned
I have nothing really exiting to say about the way i made the game except I remember waking up the next day after a 2h night completely demoralized about the game, i thought it was a boring, bugged (if there’s no collision with the borders, it’s not, at the start, an intention, but an inability to fix it because of the collisions programming), and ugly.
I just took a long pause, adding funny things like a music, and drawing some more art i could implement if i had the courage. The around 6pm, i tried playing the game and i realize i could try add some really really minor thing. I first made as much feedbacks as I could, then i added the explosive and healing princesses that restarted my interest playing the game. The last part, around 10pm was about tweaking, a lot of tweaking trying to balance all the characters. It was probably the coolest part of this Jam, and the one I learned the most from. At the deadline, i was still not convinced by my game but it still looks better than the morning. Now the reviews are absolutely great and it makes me want to restart this game with a nice and polished gameplay, more characters and feedbacks.

What went wrong
– Stoopid collisions coding blocked me for so much time now fucking hate it
– Time & sleep management was awful, like the last one, i got awfully tired the second day and finished really too early
– My game was maybe a bit overambitious for a “second game ever”, i wasn’t able to add as much content as i wanted

What went right
– making art : as usual i’m really comfortable with making little funny assets and animating them- coding with GM is friggin great !
– tweaking got great too
– fight demotivation

What to do next
– Continue with GM I suppose
– more tweaking
– beeing stupidely overambitious is awesome if you have a simple game with tons of content to add